For our second live-streamed collaborative play through of a classic text adventure, we've chosen Ballyhoo by Infocom.
A little experiment in live collaborative text adventure playing, starting with Magnetic Scrolls' 1988 classic “Fish!”
This is the edited and mastered audio-only podcast version of our live collaborative text adventure playing experiment.
Livestreaming from the workbench - usually fixing or modding something with people dropping in for chats.
Jul 2019 – May 2020
Restoration of an old pong clone from Conic, which was in a pretty terrible state when we bought it.
In this second part of my update on our collaborative text adventure livestream experiment, I explain how we're producing the experiences, both technically and logistically. Ultimately we'd love for other groups of people to do this as well, and I’ll cover this in part 3.
This is part 1 of an update on a little experiment I am running with a few friends and family members, to see if it's possible to collaborative play a classic text adventure game online and in public, and keep it fun and inclusive while we do so.
In this final part of this update, I’m going to write about things we’ve observed during the first seven sessions, things that we’ve talked about and ways that other people could get involved - scroll to the bottom to see the four levels of engagement!